                                  Castle II 
                         -The definitive Psion RPG- (3x version)
                         Version 1.00       26/7/98

Welcome to Castle II, the sequel to the original Castle Reisling. Castle II
allows you to wander a fantasy world, attempting to slay the powerful mage
Malivium. 

Requirements:
A Psion 3a/3c palmtop, with at least 512K memory (it may work on a 256K
version but I wouldn't bet on it.

After installation, you should have 125K or more free to use the game
and the help system, or 100K just to run the game.

Installation:
Place the castle2.opa file anywhere.
Place the PAK0.PAK file in an \APP\CASTLE2 subdirectory on drive A, B or M.
Place the PAK1.PAK, PAK2.PAK and the PAK2A.PAK files in the same directory
as PAK0.PAK.
Place the EDITOR.HLP and the HELP.OPA files in the same directory as PAK0.PAK.
Place the EDITOR.OPA file in the \APP directory on the same drive.

Install Editor.opa and Castle2.opa in the usual way.
You can install the HELP.OPA file seperately.

Note: the distribution ZIP file has the correct directory structure.

Starting the game:
When you first start Castle II, you will see the title screen, offering a
choice of New, Load, or Exit. Use the cursor keys and enter to select an
option.

Help:
Help is available in the game. Press help during gameplay to access it.

Licence:
This game is Shareware.
If you like the game, sending a cheque for 5 GBP made payable to Darren
Prescott (NOT Venturesoft), will give you a registration code, or, at your
own risk, you can send 5 GBP in cash (not recommended). 
Send cash/cheques to:
D Prescott,
"Medvale",
Cliff View Gardens,
Bay View,
Leysdown,
Sheerness,
Kent
ME12 4AF
England

This will allow you to play parts 2 and 3(another 15 levels), and
remove the nag screen. You will also be able to play additional levels and
use God mode.
You may register online for $14, visit www.reg.net/product.asp?ID=2507
for more details.
American users can call 1-800-WWW2REG to register the game, again for $14.
The excess is due to RegNet charges.
There are no time limits for this game, this Shareware licence allows you to
evaluate the program for an indefinate period of time.
Your registration code will work with both the Siena and Series 3x versions.

The usual disclaimers apply, that is, if your Psion explodes whilst using
the game (or even crashes horribly) then I am not responsible. If you spot a
bug in my game, please notify me _immediatly_ so I can fix it!

If the game does crash, it will attempt to write an error report to
M:\c2.bug. If you send this to me, I should be able to fix the problem 
and post a new version on my web page. It would help if you included a brief
description of what you were doing before the crash.

Contact info:
I would appreciate any comments (good or bad!) about this game. Who knows,
if people like it enough, there may well be a Castle III!
Please send e-mail to darren@medvale.demon.co.uk
Visit CastleWeb at:
http://www.medvale.demon.co.uk/
for updates, levels and more.

Q&A:
How come the monster's health is different each time?
That's one of the compromises that had to be made to make the game fit.
The source code is over 90K!

Why don't the monsters move?
A) Because I didn't know how to make them move until I nearly finished
   writing this game.
B) See the above point.

How come my options aren't saved?
As I had the choice of either checking for low memory or saving the options.
I chose to check for low memory as opposed to saving the options.

Why does <x> cause the game to crash?
Probably a bug. Send the c2.bug file to me. I haven't checked everything,
that would take too long.

Why isn't the game free like the betas and Castle Reisling were?
Because I've left school and want an income between now and going to
University (I hope). Also, this thing has tied up my life since February 1998,
so I think that nearly 6 month's work is worth paying for.

History
=======
New since Beta 2:

* Game no longer uses hardware key scanning (caused display to mess up!)
* Game runs under PC emulators
* Added textured backgrounds to most dialogs
* Small graphics/engine updates
* Refined the help system
* Added a "fill with wall" option to the level editor
* Added options screen and debugging tool.

New in Beta 2:

* 3 types of shop: An armoury, weapons shop and a potion shop
* Integrated help system
* Level editor, with Siena support 

New in Beta 1:
* Graphics: so you no longer have to work out whether "S" is a shop or a
spider!
* Better dialog boxes: drawn in my proprietry interface
* Monster effects: instead of all being the same monster, but tougher, some
  monsters do special things, eg vampires leech your health

